|
C:
drive (to avoid security exceptions you may not wish to use a network drive).lib
and put the UnityEngine.dll
into that folder. Add this as a reference.Working Assets
). Under that folder create a folder specifically for your C#-Unity-Scripts (I call it Scripts). Add a C# script there in Unity.Projects/projectname
. Select folder projectname and use Tools / Add Directory Content (this is what you downloaded and installed the plugin for in step 2).